//first texture, then model

STARTANIM 1
    action="Media\art\LEGOSword.anim",45
    //move="Media\art\LEGOSword.anim",45
ENDANIM

STARTANIM 2
    action="Media\art\LEGOSchild.anim",1
    stay="Media\art\LEGOSchild.anim",1
    move="Media\art\LEGOSchild.anim",32
    jump="Media\art\LEGOSchild.anim",1
ENDANIM

STARTANIM 3
    action="Media\art\LEGOFackel.anim",1
    stay="Media\art\LEGOFackel.anim",1
    move="Media\art\LEGOFackel.anim",15
    jump="Media\art\LEGOFackel.anim",1
ENDANIM

STARTANIM 4
    action="Media\art\LEGOPapier.anim",10
ENDANIM

STARTANIM 5
    action="Media\art\LEGODrink.anim",10
ENDANIM

STARTANIM 6
    action="Media\art\LEGOGewehr.anim",25
ENDANIM



STARTANIM 7
    action="Media\art\LEGOSpeer.anim",45
ENDANIM

STARTANIM 8
    action="Media\art\LEGOFernglas.anim",10
ENDANIM

STARTANIM 9
    action="Media\art\LEGOBogen.anim",25
ENDANIM 

STARTANIM 10
    action="Media\art\LEGOSword.anim",45
    //move="Media\art\LEGOSword.anim",45
ENDANIM

``don't remove 98 to 100!!!!!!!!!!!!!!!!!!!
STARTITEM 100
    name="Coin 20"
    texture=Media\art\coinuv20.dds
    model="Media\art\coin.dbo"
    icon=Media\art\coinico20.dds
    where=MONEY
ENDITEM

STARTITEM 99
    name="Coin 40"
    texture=Media\art\coinuv40.dds
    model="Media\art\coin.dbo"
    icon=Media\art\coinico40.dds
    where=MONEY
ENDITEM

STARTITEM 98
    name="Coin 10"
    texture=Media\art\coinuv10.dds
    model="Media\art\coin.dbo"
    icon=Media\art\coinico10.dds
    where=MONEY
ENDITEM

``don't remove 98 to 100 END!!!!!!!!!!!!!!!!!!!

STARTITEM 1
    name="Stick"
    texture=Media\art\stockuv.dds
    model=Media\art\stock.dbo
    icon=Media\art\stockbrown.dds
    where=HANDS
    animset=1

    impactsound=5
    impactframe=13
    impactfx=2
    attackrange=7
    impactsound2=8

    hitsound=8
    damage=4
    cost=200

    pos1=-0.149,1.109,-0.499
    rot1=-19.200,-34.000,18.800
    pos2=-0.201,-1.373,-0.679
    rot2=22.800,27.400,1.400

    rotate=2
ENDITEM
STARTITEM 19
    name="Ebonystick"
    texture="Media\art\stockuv2.dds"

    icon="Media\art\stockblack.dds"

    AS_ABOVE
 
    attackrange=7
    damage=5
    cost=250

ENDITEM

STARTITEM 2
    name="Sword"
    texture="Media\art\sworduv.dds"
    model="Media\art\swordx.dbo"
    icon="Media\art\sword.dds"
    where=HANDS
    animset=1
 
    attackrange=7
    damage=10
    cost=500

    impactframe=13
    impactfx=2

    impactsound=5
    impactsound2=8
    hitsound=6

    pos1=0,-0.15,-0.12
    rot1=72,0,0
    pos2=0,0.15,-0.12
    rot2=72,0,180
ENDITEM


STARTITEM 3
    name="Shield"
    texture="Media\art\schilduv.dds"
    model="Media\art\schild.dbo"
    icon="Media\art\schild.dds"
    where=HANDS
    animset=2
    pos1=-0.030,-0.019,-0.113
    rot1=-3.200,-12.000,-81.600
    pos2=0.05,0.1,-0.22
    rot2=0,14.5,263
    cost=500
    damage=-1
ENDITEM



STARTITEM 4
    name="Pistol"
    texture="Media\art\uvpistol.dds"
    model="Media\art\pistol.dbo"
    icon="Media\art\pistolbrown.dds"
    where=HANDS
    animset=6

    damage=12
    cost=1500
    attackrange=125

    impactsound=4
    impactsound2=8
    hitsound=7

    impactframe=13
    impactfx=2
    DoFx=6

    pos1=0.038,0.236,0.218
    rot1=1.200,10.400,6.400
    pos2=0.000,-0.192,0.182
    rot2=-2.200,-4.200,173.398
ENDITEM
STARTITEM 5
    name="Pistol black"
    texture="Media\art\uvpistol2.dds"
    icon="Media\art\pistolblack.dds"

    AS_ABOVE
    damage=13
    cost=1750
ENDITEM



STARTITEM 6
    name="Head cloth blue"
    texture="Media\art\uvhut.dds"
    model="Media\art\hut.dbo"
    icon="Media\art\headclothblue.dds"
    where=HEAD
  
    pos1=0,0.4,0.3
    rot1=85.1,180,0
    cost=250
ENDITEM
STARTITEM 7
    name="Head cloth red"
    texture="Media\art\uvhut2.dds"
    icon="Media\art\headclothred.dds"

    AS_ABOVE
ENDITEM
STARTITEM 8
    name="Head cloth black"
    texture="Media\art\uvhut3.dds"
    icon="Media\art\headclothblack.dds"

    AS_ABOVE
ENDITEM


STARTITEM 9
    name="Cylinder"
    texture="Media\art\cylinderuv.dds"
    model="Media\art\cylinder.dbo"
    icon="Media\art\cylinder.dds"
    where=HEAD

    pos1=-0.04,0.06,-0.34
    rot1=85.1,180,0
    cost=1000
ENDITEM


STARTITEM 10
    name="Spear"
    texture="Media\art\speeruv.dds"
    model="Media\art\speerx.dbo"
    icon="Media\art\spearbrown.dds"
    where=HANDS
    animset=7


    attackrange=11
    damage=9
    cost=525

    impactframe=13
    impactfx=2

    impactsound=5
    impactsound2=8
    hitsound=6

    pos1=-0.010,-0.429,-0.291
    rot1=-14.600,18.800,2.800
    pos2=0.05,0.5,-0.23
    rot2=-22.5,0,171
ENDITEM
STARTITEM 11
    name="Ebonyspear"
    texture="Media\art\speeruv2.dds"
    icon="Media\art\spearblack.dds"

    AS_ABOVE
    damage=10
    cost=600
ENDITEM
STARTITEM 12
    name="Metalspear"
    texture="Media\art\speeruv3.dds"
    icon="Media\art\speargrey.dds"

    AS_ABOVE
    damage=11
    cost=700
ENDITEM


STARTITEM 13
    name="Rifle"
    texture="Media\art\gewehruv.dds"
    model="Media\art\gewehr.dbo"
    icon="Media\art\gewehr.dds"
    where=HANDS
    animset=6

    damage=15
    attackrange=290
    cost=2750

    impactsound=4
    impactsound2=8
    hitsound=7

    impactframe=13
    impactfx=2
    DoFx=6
   
    pos1=0.075,-0.231,0.011
    rot1=23.6,15.2,-0.6
    pos2=0.037,0.198,0.056
    rot2=22.800,-8.600,178.598
ENDITEM


STARTITEM 14
    name="Rudder red"
    texture="Media\art\Ruderuv.dds"
    model="Media\art\Ruder.dbo"
    icon="Media\art\ruderrot.dds"
    where=HANDS
    animset=1

    attackrange=11
    damage=5
    cost=250

    impactframe=13
    impactfx=2

    impactsound=5
    impactsound2=8
    hitsound=6


    pos1=0.012,-0.074,-0.174
    rot1=-20.6,32.2,0
    pos2=0.02,0.011,-0.231
    rot2=-156.799,22,0
ENDITEM
STARTITEM 15
    name="Rudder brown"
    texture="Media\art\Ruderuv2.dds"
    icon="Media\art\ruderbrown.dds"
    
    AS_ABOVE
ENDITEM


STARTITEM 16
    name="Axe"
    texture="Media\art\axtuv.dds"
    model="Media\art\axt.dbo"
    icon="Media\art\axtbrown.dds"
    where=HANDS
    animset=1

    attackrange=10
    damage=7
    cost=350

    impactframe=13
    impactfx=2

    impactsound=5
    impactsound2=8
    hitsound=6


    pos1=0,-0.069,-0.169
    rot1=-19.600,20.200,0
    pos2=-0.04,0,-0.25
    rot2=-22.5,-5,173
ENDITEM
STARTITEM 17
    name="Ebonyaxe"
    texture="Media\art\axtuv2.dds"
    icon="Media\art\axeblack.dds"

    AS_ABOVE
    damage=8
    cost=400
ENDITEM

STARTITEM 20
    name="Hairs"
    texture="Media\art\haareuv.dds"
    model="Media\art\haare.dbo"
    icon="Media\art\haare.dds"
    where=HEAD

    pos1=0,0.005,-0.269
    rot1=-84.200,-0,0
    cost=250
ENDITEM

 
STARTITEM 21
    name="Hairs 2"
    texture="Media\art\haare2uv.dds"
    model="Media\art\haare2.dbo"
    icon="Media\art\haare2.dds"
    where=HEAD

    pos1=0,0.065,-0.873
    rot1=-85.200,0,0
    cost=300
ENDITEM


STARTITEM 22
    name="Tomahawk"
    texture="Media\art\axt2uv.dds"
    model="Media\art\axt2.dbo"
    icon="Media\art\axt2black.dds"
    where=HANDS
    animset=1

    attackrange=7
    damage=6
    cost=325

    impactframe=13
    impactfx=2

    impactsound=5
    impactsound2=8
    hitsound=6

    pos1=-0.132,1.278,-0.596
    rot1=18.000,191.798,2.800
    pos2=-0.101,-1.248,-0.680
    rot2=201.598,15.000,0
ENDITEM
STARTITEM 23
    name="Metal Tomahawk"
    texture="Media\art\axt2uv2.dds"
    icon="Media\art\axt2grau.dds"

    AS_ABOVE
    damage=8
    cost=400
ENDITEM

 
STARTITEM 24
    name="Shoulder yellow"
    texture="Media\art\schulteruv.dds"
    model="Media\art\schulter.dbo"
    icon="Media\art\schultergelb.dds"
    where=SHOULDER1

    pos1=0.000,0.182,-2.131
    rot1=-84.400,0.600,0.000
    cost=500
ENDITEM
STARTITEM 25
    name="Shoulder blue"
    texture="Media\art\schulteruv2.dds"
    icon="Media\art\schulterblau.dds"

    AS_ABOVE
ENDITEM
STARTITEM 26
    name="Shoulder red"
    texture="Media\art\schulteruv3.dds"
    icon="Media\art\schulterrot.dds"

    AS_ABOVE
ENDITEM
STARTITEM 27
    name="Shoulder brown"
    texture="Media\art\schulteruv4.dds"
    icon="Media\art\schulterbraun.dds"

    AS_ABOVE
ENDITEM


STARTITEM 28
    name="Hat"
    texture="Media\art\fueselhutuv.dds"
    model="Media\art\fueselhut.dbo"
    icon="Media\art\fuesilierhut.dds"
    where=HEAD

    pos1=-0.034,0.335,-1.626
    rot1=-89.800,-5.800,91.000
    cost=600
ENDITEM

STARTITEM 29
    name="Bag"
    texture="Media\art\rucksackuv.dds"
    model="Media\art\rucksack.dbo"
    icon="Media\art\rucksack.dds"
    where=SHOULDER2

    pos1=0.000,-0.266,-1.735
    rot1=-85.600,-0.200,0.000
    cost=400
ENDITEM


STARTITEM 30
    name="Bow"
    texture="Media\art\bogenuv.dds"
    model="Media\art\bogen.dbo"
    icon="Media\art\pfeilbogenbraun.dds"
    where=BOW
    animset=9

    damage=12
    cost=1500
    attackrange=225

    impactsound=10
    impactsound2=8
    hitsound=7

    impactframe=25
    impactfx=2

    pos1=0.000,0.000,0.000
    rot1=99.000,199.998,105.400
    pos2=0.000,0.002,0.013
    rot2=99.800,157.199,82.000
    cost=1800
    rotate=2
ENDITEM
STARTITEM 31
    name="Ebonybow"
    texture="Media\art\bogenuv2.dds"
    icon="Media\art\pfeilbogenblack.dds"

    AS_ABOVE
    damage=13
    cost=2000
ENDITEM


STARTITEM 32
    name="Glass yellow"
    texture="Media\art\glasuv1.dds"
    model="Media\art\glas.dbo"
    icon="Media\art\glasgelb.dds"
    where=HANDS
    animset=5
    pos1=0.000,-0.039,-0.149
    rot1=-18.800,-27.400,22.400
    pos2=-0.014,0.031,-0.178
    rot2=200.598,18.400,-1.800
    cost=200
ENDITEM
STARTITEM 33
    name="Glass"
    texture="Media\art\glasuv2.dds"
    icon="Media\art\glasdurchsichtig.dds"

    AS_ABOVE
ENDITEM


STARTITEM 34
    name="Torch"
    texture="Media\art\fackeluv.dds"
    model="Media\art\fackel.dbo"
    icon="Media\art\fackelbraun.dds"
    where=HANDS
    animset=3
    pos1=-0.041,0.458,-0.361
    rot1=-20.200,18.400,2.200
    pos2=-0.043,-0.353,-0.363
    rot2=-155.599,19.600,0.000
    cost=400
    rotate=2
    emitter=1
ENDITEM
STARTITEM 35
    name="Metaltorch"
    texture="Media\art\fackeluv2.dds"
    model="Media\art\fackel.dbo"
    icon="Media\art\fackelgrau.dds"

    AS_ABOVE
    cost=500
ENDITEM
STARTITEM 36
    name="Ebonytorch"
    texture="Media\art\fackeluv3.dds"
    icon="Media\art\fackelblack.dds"

    AS_ABOVE
    cost=550
ENDITEM

STARTITEM 37
    name="Map"
    texture="Media\art\paperuv.dds"
    model="Media\art\paper.dbo"
    icon="Media\art\karte.dds"
    where=HANDS
    animset=4
    pos1=-0.161,-0.313,-0.893
    rot1=8.200,161.199,-82.200
    pos2=-0.150,0.343,-0.933
    rot2=5.800,-159.399,-94.800
    cost=100
ENDITEM
STARTITEM 38
    name="Text"
    texture="Media\art\paperuv2.dds"
    icon="Media\art\karte2.dds"

    AS_ABOVE
    cost=75
ENDITEM
STARTITEM 39
    name="Empty Paper"
    texture="Media\art\paperuv3.dds"
    icon="Media\art\karte3.dds"

    AS_ABOVE
    cost=50
ENDITEM


STARTITEM 40
    name="Quiver"
    texture="Media\art\uvkoecher.dds"
    model="Media\art\koecherdbo.dbo"
    icon="Media\art\quiver.dds"
    where=SHOULDER2

    pos1=0.005,0.114,-2.129
    rot1=-84.200,-0.800,-1.800
    cost=500
ENDITEM


STARTITEM 41
    name="Sextant"
    texture="Media\art\fernglasuv.dds"
    model="Media\art\fernglas.dbo"
    icon="Media\art\sextant.dds"
    where=HANDS
    animset=8
    pos1=-0.093,0.623,-0.389
    rot1=-92.000,71.800,-82.800
    pos2=-0.157,-0.630,-0.471
    rot2=-75.800,66.200,-266.998
    cost=300
ENDITEM

``outfits
STARTITEM 42
    name="Indian outfit 1"

    outfit="Media\art\legomantex2.dds"
    outfitlow="Media\art\legomantex2_small.dds"
    head="Media\art\legomanhead2.dds"

    texture="Media\art\outfit1uv.dds"
    icon=Media\art\outfit1ico.dds

    model="Media\art\paper.dbo"
    where=BODY
    pos1=-0.161,-0.313,-0.893
    rot1=8.200,161.199,-82.200
    pos2=-0.150,0.343,-0.933
    rot2=5.800,-159.399,-94.800
    cost=250
    damage=0
ENDITEM

STARTITEM 43
    name="Indian outfit 2"

    outfit="Media\art\legomantex3.dds"
    outfitlow="Media\art\legomantex3_small.dds"
    head="Media\art\legomanhead3.dds"

    texture="Media\art\outfit2uv.dds"
    icon=Media\art\outfit2ico.dds

    AS_ABOVE
    cost=300
    damage=0
ENDITEM

STARTITEM 44

    name="Merchant outfit"

    outfit="Media\art\merchant.dds"
    outfitlow="Media\art\merchantlow.dds"
    head="Media\art\merchanthead.dds"

    texture="Media\art\outfit3uv.dds"
    icon=Media\art\outfit3ico.dds

    AS_ABOVE
    cost=1000
    damage=-1
ENDITEM

STARTITEM 45

    name="Indian woman outfit"

    outfit="Media\art\legomantex6.dds"
    outfitlow="Media\art\legomantex6_small.dds"
    head="Media\art\legomanhead6.dds"

    texture="Media\art\outfit4uv.dds"
    icon=Media\art\outfit4ico.dds

    AS_ABOVE
    cost=500
    damage=0
ENDITEM

STARTITEM 46

    name="Pirate outfit 1"

    outfit="Media\art\legomantex4.dds"
    outfitlow="Media\art\legomantex4_small.dds"
    head="Media\art\legomanhead4.dds"

    texture="Media\art\outfit5uv.dds"
    icon=Media\art\outfit5ico.dds

    AS_ABOVE
    cost=600
    damage=0
ENDITEM

STARTITEM 47

    name="Pirate outfit 2"

    outfit="Media\art\legomantex9.dds"
    outfitlow="Media\art\legomantex9_small.dds"
    head="Media\art\legomanhead8.dds"

    texture="Media\art\outfit6uv.dds"
    icon=Media\art\outfit6ico.dds

    AS_ABOVE
    cost=750
    damage=0
ENDITEM

STARTITEM 48

    name="Pirate outfit 3"

    outfit="Media\art\legomantex5.dds"
    outfitlow="Media\art\legomantex5_small.dds"
    head="Media\art\legomanhead8.dds"

    texture="Media\art\outfit7uv.dds"
    icon=Media\art\outfit7ico.dds

    AS_ABOVE
    cost=1000
    damage=0
ENDITEM

STARTITEM 49

    name="Colonist outfit 1"

    outfit="Media\art\legomantex10.dds"
    outfitlow="Media\art\legomantex10_small.dds"
    head="Media\art\legomanhead7.dds"

    texture="Media\art\outfit8uv.dds"
    icon=Media\art\outfit8ico.dds

    AS_ABOVE
    cost=750
    damage=0
ENDITEM

STARTITEM 50

    name="Colonist outfit 2"

    outfit="Media\art\legomantex8.dds"
    outfitlow="Media\art\legomantex8_small.dds"
    head="Media\art\legomanhead5.dds"

    texture="Media\art\outfit9uv.dds"
    icon=Media\art\outfit9ico.dds

    AS_ABOVE
    cost=1250
    damage=-1
ENDITEM

STARTITEM 51

    name="Colonist outfit 3"

    outfit="Media\art\legomantex7.dds"
    outfitlow="Media\art\legomantex7_small.dds"
    head="Media\art\legomanhead5.dds"

    texture="Media\art\outfit10uv.dds"
    icon=Media\art\outfit10ico.dds

    AS_ABOVE
    cost=1250
    damage=-1
ENDITEM



