# NIF File Format Documentation

NIF Objects | Compound Types | Enum Types | Basic Types | File Versions

## SkyrimShaderPropertyFlags2

Skyrim Shader Property Flags 2

### Choices

Number | Name | Description
--- | --- | ---
0x00000001 | SLSF2_ZBuffer_Write | Enables writing to the Z-Buffer
0x00000002 | SLSF2_LOD_Landscape | SLSF2_LOD_Landscape
0x00000004 | SLSF2_LOD_Objects | SLSF2_LOD_Objects
0x00000008 | SLSF2_No_Fade | SLSF2_No_Fade
0x00000010 | SLSF2_Double_Sided | Double-sided rendering.
0x00000020 | SLSF2_Vertex_Colors | Has Vertex Colors.
0x00000040 | SLSF2_Glow_Map | Use Glow Map in the third texture slot.
0x00000080 | SLSF2_Assume_Shadowmask | SLSF2_Assume_Shadowmask
0x00000100 | SLSF2_Packed_Tangent | SLSF2_Packed_Tangent
0x00000200 | SLSF2_Multi_Index_Snow | SLSF2_Multi_Index_Snow
0x00000400 | SLSF2_Vertex_Lighting | SLSF2_Vertex_Lighting
0x00000800 | SLSF2_Uniform_Scale | SLSF2_Uniform_Scale
0x00001000 | SLSF2_Fit_Slope | SLSF2_Fit_Slope
0x00002000 | SLSF2_Billboard | SLSF2_Billboard
0x00004000 | SLSF2_No_LOD_Land_Blend | SLSF2_No_LOD_Land_Blend
0x00008000 | SLSF2_EnvMap_Light_Fade | SLSF2_EnvMap_Light_Fade
0x00010000 | SLSF2_Wireframe | Wireframe (Seems to only work on particles)
0x00020000 | SLSF2_Weapon_Blood | Used for blood decals on weapons.
0x00040000 | SLSF2_Hide_On_Local_Map | Similar to hide secret, but only for self?
0x00080000 | SLSF2_Premult_Alpha | Has Premultiplied Alpha
0x00100000 | SLSF2_Cloud_LOD | SLSF2_Cloud_LOD
0x00200000 | SLSF2_Anisotropic_Lighting | Hair only?
0x00400000 | SLSF2_No_Transparency_Multisampling | SLSF2_No_Transparency_Multisampling
0x00800000 | SLSF2_Unused01 | Unused?
0x01000000 | SLSF2_Multi_Layer_Parallax | Use Multilayer (inner-layer) Map
0x02000000 | SLSF2_Soft_Lighting | Use Soft Lighting Map
0x04000000 | SLSF2_Rim_Lighting | Use Rim Lighting Map
0x08000000 | SLSF2_Back_Lighting | Use Back Lighting Map
0x10000000 | SLSF2_Unused02 | Unused?
0x20000000 | SLSF2_Tree_Anim | Enables Vertex Animation, Flutter Animation
0x40000000 | SLSF2_Effect_Lighting | SLSF2_Effect_Lighting
0x80000000 | SLSF2_HD_LOD_Objects | SLSF2_HD_LOD_Objects

### Storage Type

unsigned int

### Found In

- BSEffectShaderProperty
- BSLightingShaderProperty
- BSSkyShaderProperty
- BSWaterShaderProperty