# NIF File Format Documentation

NIF Objects | Compound Types | Enum Types | Basic Types | File Versions

## TexType

The type of texture.

### Choices

Number | Name | Description
--- | --- | ---
0 | BASE_MAP | The basic texture used by most meshes.
1 | DARK_MAP | Used to darken the model with false lighting.
2 | DETAIL_MAP | Combined with base map for added detail. Usually tiled over the mesh many times for close-up view.
3 | GLOSS_MAP | Allows the specularity (glossyness) of an object to differ across its surface.
4 | GLOW_MAP | Creates a glowing effect. Basically an incandescence map.
5 | BUMP_MAP | Used to make the object appear to have more detail than it really does.
6 | NORMAL_MAP | Used to make the object appear to have more detail than it really does.
7 | UNKNOWN2_MAP | Unknown map.
8 | DECAL_0_MAP | For placing images on the object like stickers.
9 | DECAL_1_MAP | For placing images on the object like stickers.
10 | DECAL_2_MAP | For placing images on the object like stickers.
11 | DECAL_3_MAP | For placing images on the object like stickers.

### Storage Type

unsigned int

### Found In

- NiFlipController
- NiTextureTransformController