# NIF File Format Documentation

NIF Objects | Compound Types | Enum Types | Basic Types | File Versions

## BSXFlags

Controls animation and collision. Integer holds flags:
Bit 0 : enable havok, bAnimated(Skyrim)
Bit 1 : enable collision, bHavok(Skyrim)
Bit 2 : is skeleton nif?, bRagdoll(Skyrim)
Bit 3 : enable animation, bComplex(Skyrim)
Bit 4 : FlameNodes present, bAddon(Skyrim)
Bit 5 : EditorMarkers present
Bit 6 : bDynamic(Skyrim)
Bit 7 : bArticulated(Skyrim)
Bit 8 : bIKTarget(Skyrim)
Bit 9 : Unknown(Skyrim)

### Attributes

Name | Type | Arg | Arr1 | Arr2 | Cond | Description | From | To
--- | --- | --- | --- | --- | --- | --- | --- | ---
From NiObject
From NiExtraData
Name | string |  |  |  |  | Name of this object. | 10.0.1.0 |
Next Extra Data | Ref<NiExtraData> |  |  |  |  | Block number of the next extra data object. |  | 4.2.2.0
From NiIntegerExtraData
Integer Data | uint |  |  |  |  | The value of the extra data. |  |
From BSXFlags

### Parent Of