require('o_mis')

function onStartup(self)
	registerWithZoneControlObject(self)
end

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-- Called when this object is ready to render
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function onRenderComponentReady(self, msg)
	-- let the zone control object know we are ready to be instructed
	GAMEOBJ:GetZoneControlID():FireEvent{ senderID=self, args="SceneActorReady" }

end