--L_ACT_CANNONBALL.lua
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-- Includes
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require('o_mis')

-- Ian G. There is now a detructible component attached to this object so we do not handle
-- get faction or isenemy in lua anymore.
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-- return the parent's faction
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--function onGetFaction(self, msg)
--	msg.faction = self:GetVar("My_Faction")
--end
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-- Determine if the target is an enemy
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--function onIsEnemy(self, msg)

-- get our faction from our parent
--	local myFaction = self:GetVar("My_Faction")
-- get the target's faction
--	local tgt = msg.targetID;
--	local tgtFaction = tgt:GetFaction().faction
-- target is an enemy if the faction is not the same as us
--	msg.enemy = (myFaction ~= tgtFaction)
--	return msg
--end


function onStartup(self)


	self:AddObjectToGroup{ group = "cannonball" }


end