-- require('o_mis')
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Radar Dish Rebuild Effects
Updated 3/15 Darren McKinsey
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-- CONSTANTS = {}
-- CONSTANTS["NO_OBJECT"] = "0"
-- function onStartup(self)
	-- print("play maelstrom effect")
	
	-- local wallFX = self:GetObjectsInGroup{ group = "wallEffect_01" ,ignoreSpawners = true }.objects
	-- for i = 1, #wallFX do
		-- DoObjectAction(wallFX[i], "effect", "beam")
	-- end
	
    --self:PlayFXEffect{name = "maelstromcloud", effectType = "create", effectID = 1153}
	--stopeffects  	DoObjectAction(wallFX[i], "stopeffects", "beam")
-- end

