require('o_mis')
function onStartup(self) 
 if self:GetVar("MaxTableSkill") == nil then
             
                for i = 1, table.maxn (self:GetSkills().skills) do  
                    self:SetVar("MaxTableSkill", i ) 
                end 
                
            end 
 
        -- set current skill to max entry in table (default behavior)
        local attackSkillID = self:GetSkills().skills[self:GetVar("MaxTableSkill")]
     self:CastSkill{skillID = 57, optionalTargetID = self } 
      self:CastSkill{skillID = attackSkillID } 		
end


