-- Script used to start and kill a skill on an object that will be randomly spawing through a spawner network. function onPhysicsComponentReady(self, msg) local sDelay = self:GetVar("delay") or 4 GAMEOBJ:GetTimer():AddTimerWithCancel( sDelay , "Fire", self ) end function onTimerDone(self, msg) if msg.name == "Fire" then local mySkill = self:GetVar("skill") self:CastSkill{skillID = mySkill} GAMEOBJ:GetTimer():AddTimerWithCancel( 5 , "Fire", self ) end end