function onCollisionPhantom(self,msg) local player = msg.objectID local smasher = self:GetNetworkVar("Smasher") if player:GetID() == smasher then local manager = GAMEOBJ:GetObjectByID(self:GetVar("Manager")) local myNode = self:GetVar("spawner_node_id") manager:NotifyObject{name = "OrbPickup", param1 = myNode, rerouteID = player, ObjIDSender = self} end end