function onStartup(self,msg) print("Jetpack Cutoff Startup") end function onShutdown(self, msg) print("Jetpack Cutoff Shutdown") end function onCollisionPhantom(self, msg) print("onCollisionPhantom cutoff") if msg.objectID:GetID() ~= GAMEOBJ:GetLocalCharID() then return end local playerID = msg.objectID playerID:TurnOffJetPack{bOn = false} end function onOffCollisionPhantom(self, msg) print("onOffCollisionPhantom cutoff") if msg.objectID:GetID() ~= GAMEOBJ:GetLocalCharID() then return end local playerID = msg.objectID playerID:TurnOffJetPack{bOn = true} end