// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef AMB_PENGUIN_ANIM_H__
#define AMB_PENGUIN_ANIM_H__

namespace amb_penguin_Anim
{
    enum
    {
        AMB_PENGUIN_FIDGET_1    = 4,
        AMB_PENGUIN_FIDGET_2    = 5,
        AMB_PENGUIN_FIDGET_3    = 6,
        AMB_PENGUIN_FIDGET_INTERACT = 7,
        AMB_PENGUIN_IDLE        = 8,
        AMB_PENGUIN_TURN_L      = 9,
        AMB_PENGUIN_TURN_R      = 10,
        AMB_PENGUIN_WALK        = 0
    };
}

#endif  // #ifndef AMB_PENGUIN_ANIM_H__
