// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef GARMADON_REVEAL_ANIM_H__
#define GARMADON_REVEAL_ANIM_H__

namespace garmadon_reveal_Anim
{
    enum
    {
        GARMADON_IDLE           = 0,
        GARMADON_PLAY           = 1
    };
}

#endif  // #ifndef GARMADON_REVEAL_ANIM_H__
