// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_WEATHER-OBJECT_ANIM_H__
#define OBJ_WEATHER-OBJECT_ANIM_H__

namespace obj_weather-object_Anim
{
    enum
    {
        WEATHER_NONE-LONG       = 0,
        WEATHER_NONE-SHORT      = 1,
        WEATHER_STORM-HEAVY     = 4,
        WEATHER_STORM-LIGHT     = 2,
        WEATHER_STORM-MEDIUM    = 3
    };
}

#endif  // #ifndef OBJ_WEATHER-OBJECT_ANIM_H__
